VERY serious giraffe spinner

state-of-the-art, edge-of-your-seat, game-of-the-year worthy, foddian rage game pixel puzzle platformer

incredibly complex control scheme and precision movement that's easy to learn and hard to master

enabled rtx raytracing for highly realistic physics and carefully crafted UI and visual design

novel and juicy sound design that makes giraffe spinning 1.0x more enjoyable

inspired by Achievement Unlocked and Untitled Goose Game, both equally as serious as this game

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controls:

arrow keys to spin

esc key to pause

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credits:

ENGINE:

   Godot 4.7: https://godotengine.org/     

SOUNDS:

    Pixabay: https://pixabay.com/

    BeepBox: https://www.beepbox.co

SPRITES:

    Photopea: https://www.photopea.com/

    Piskel: https://www.piskelapp.com/

    Unsplash: https://unsplash.com/

    Microsoft Paint


made for Juniper Dev's very serious game jam!

Updated 15 hours ago
Published 5 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorpaperarrow
GenreEducational, Platformer
Made withGodot
Tags2D, Animals, Godot, Physics, Pixel Art, rage
Average sessionA few minutes
ContentNo generative AI was used

Download

Download
giraffe_giraffe_windows.zip 37 MB

Install instructions

windows version is recommended.

web build has some UI issues and is recommended to play in full screen. will try and fix probably

Development log

Comments

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Shocking how enjoyable I found this game to be. I wasn't expecting to enjoy it as much as I did. My only real note is that landing correctly feels random. Maybe this is a skill issue for me, but every time a task required landing correctly after some kind of trick, I got it by chance and couldn't land correctly when actually trying to. Probably just a skill issue. Great game!

Let’s go Paperarrow fun one!

I’ve never had the opportunity to play as a giraffe. This was rad.

What I like

  • the spinning mechanics feel intuitive
  • to-do list helped me understand where and what I should be doing at any point in the game.
  • the game feels very “serious”
  • Giraffe

Where I got stuck

  • In orange, when I went up the ledge to get the achievement, I didn’t get it. Seemed to need to flip around a lot to make it happen.
  • In the orange room, I spent a lot of time trying to nail down the extra achievements.

Feels good, I could see this becoming a cool skateboarding game or number go up game.